
Schwuppdiwupp Englisch lernen
DESKTOP-APP /
LANGENSCHEIDT VERLAG
SERVICES
Modular Learning Software Built on Existing Content
Concept and development of an engaging vocabulary trainer designed to digitally activate existing dictionary illustrations. The goal was to transform heterogeneous, predominantly static visual content into a modern learning application in a cost-efficient way, while creating a motivating and dynamic user experience.
Story & Design as an Integration Principle
We developed an overarching narrative framework: two stick-figure characters go on a vocabulary hunt across a messy children’s desk. This setting created a cohesive way to integrate different illustration styles, photographic elements, and newly designed graphics into a collage-like learning world.
The characters Schwupp and Wupp were invented and illustrated by us. As lightly animated guides, they lead users through the application, provide feedback, and structure the modular learning games. All game texts, feedback systems, and dramaturgical sequences were also developed entirely in-house.


Integrated Existing Content
Static illustrations seamlessly adapted into interactive learning
Story-Driven Modularity
Flexible combination and extension of game elements
Efficient Animation Engine
Cost-efficient production and easy localization
Award-Winning Learning Quality
Multiple awards for educational excellence
Efficient Animation & Scalable Internationalization
For the game characters, we developed an automated animation and audio synchronization system, allowing motion sequences to be generated systematically and adapted easily for additional language versions. Since many vocabulary illustrations were reused as static assets, newly created graphics were deliberately designed with dynamic movement in mind — resulting in an action-rich learning experience with reduced production effort.
Modular Game Concept, Award-Winning Didactics
Based on 12 core game mechanics, we created 60 vocabulary games, with gameplay, content, visual design, and technical implementation developed entirely in-house. The application received multiple awards, including the GIGA Mouse Award and the Comenius EduMedia Seal, recognizing it as a learning application of exceptional educational value.






